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Külaline K3nX

DynamicCP Help

Soovitatud postitused

Külaline K3nX

#define OBJECT_MATERIAL_SIZE_256x128 128
#define SELECT_OBJECT_PLAYER_OBJECT 10
forward OnPlayerEditObject( playerid, playerobject, objectid, response,
Float:fX, Float:fY, Float:fZ, Float:fRotX, Float:fRotY, Float:fRotZ );
forward OnPlayerSelectObject(playerid, type, objectid, modelid, Float:fX, Float:fY, Float:fZ);
#include 
#include 
#include 

new Checkpoint;

public OnGameModeInit()
{

Checkpoint = CreateDynamicCP(325.1973,307.2671,999.1484, 1.5);
return 1;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
if(dialogid == 9999)
{
    if (response)
    {
		switch(listitem)
		{

		    case 0:
		    {
		        if(GetPlayerSkin(playerid) == 280 || GetPlayerSkin(playerid) == 281 || GetPlayerSkin(playerid) == 282 || GetPlayerSkin(playerid) == 283 || GetPlayerSkin(playerid) == 284 || GetPlayerSkin(playerid) == 286 || GetPlayerSkin(playerid) == 179 || GetPlayerSkin(playerid) == 285)
		        {
					GivePlayerWeapon(playerid, 31 , 1000);//1000 bullets to every wep
					SendClientMessage(playerid, COLOR_BLUE, "You received 1000 M4a1 ammo!");
		        }
		        else
		        {//compile it on urs and send
		            SendClientMessage(playerid, COLOR_RED, "Only Cop, Army, Swat team could access this feature");
 				}

		    }

		    case 1:
		    {
				if(GetPlayerSkin(playerid) == 280 || GetPlayerSkin(playerid) == 281 || GetPlayerSkin(playerid) == 282 || GetPlayerSkin(playerid) == 283 || GetPlayerSkin(playerid) == 284 || GetPlayerSkin(playerid) == 286 || GetPlayerSkin(playerid) == 179 || GetPlayerSkin(playerid) == 285)
		        {
					GivePlayerWeapon(playerid, 32 , 1000);//1000 bullets to every wep
					SendClientMessage(playerid, COLOR_BLUE, "You received 1000 Tec-9 ammo!");
		        }
		        else
		        {
		            SendClientMessage(playerid, COLOR_RED, "Only Cop, Army, Swat team could access this feature");
 				}
		    }

		    case 2:
		    {
				if(GetPlayerSkin(playerid) == 280 || GetPlayerSkin(playerid) == 281 || GetPlayerSkin(playerid) == 282 || GetPlayerSkin(playerid) == 283 || GetPlayerSkin(playerid) == 284 || GetPlayerSkin(playerid) == 286 || GetPlayerSkin(playerid) == 179 || GetPlayerSkin(playerid) == 285)
		        {
					GivePlayerWeapon(playerid, 26 , 1000);//1000 bullets to every wep
					SendClientMessage(playerid, COLOR_BLUE, "You received 1000 Sawnoff ammo!");
				}
		        else
		        {
		            SendClientMessage(playerid, COLOR_RED, "Only Cop, Army, Swat team could access this feature");
 				}
		    }

		    case 3:
			{
				if(GetPlayerSkin(playerid) == 280 || GetPlayerSkin(playerid) == 281 || GetPlayerSkin(playerid) == 282 || GetPlayerSkin(playerid) == 283 || GetPlayerSkin(playerid) == 284 || GetPlayerSkin(playerid) == 286 || GetPlayerSkin(playerid) == 179 || GetPlayerSkin(playerid) == 285)
		        {
					GivePlayerWeapon(playerid, 24 , 1000);//1000 bullets to every wep
					SendClientMessage(playerid, COLOR_BLUE, "You received 1000 Deagle ammo!");
		        }
		        else
		        {
		            SendClientMessage(playerid, COLOR_RED, "Only Cop, Army, Swat team could access this feature");
 				}

		    }

			case 4:
			{
				if(GetPlayerSkin(playerid) == 280 || GetPlayerSkin(playerid) == 281 || GetPlayerSkin(playerid) == 282 || GetPlayerSkin(playerid) == 283 || GetPlayerSkin(playerid) == 284 || GetPlayerSkin(playerid) == 286 || GetPlayerSkin(playerid) == 179 || GetPlayerSkin(playerid) == 285)
		        {
					SetPlayerArmour(playerid, 100);
					SendClientMessage(playerid, COLOR_BLUE, "You received an Armour!");
		        }
		        else
		        {
		            SendClientMessage(playerid, COLOR_RED, "Only Cop, Army, Swat team could access this feature");
 				}
		    }
	    	case 5:
			{
				if(GetPlayerSkin(playerid) == 280 || GetPlayerSkin(playerid) == 281 || GetPlayerSkin(playerid) == 282 || GetPlayerSkin(playerid) == 283 || GetPlayerSkin(playerid) == 284 || GetPlayerSkin(playerid) == 286 || GetPlayerSkin(playerid) == 179 || GetPlayerSkin(playerid) == 285)
		        {
					GivePlayerWeapon(playerid, 34 , 1000);//1000 bullets to every wep
					SendClientMessage(playerid, COLOR_BLUE, "You received 1000 Sniper ammo!");
		        }
		        else
		        {
		            SendClientMessage(playerid, COLOR_RED, "Only Cop, Army, Swat team could access this feature");
 				}
		    }
		}
    }
	}
return 1;
}

public OnPlayerEnterDynamicCP(playerid, checkpointid)
{
if(checkpointid == Checkpoint)
{
	ShowPlayerDialog(playerid, 9999, DIALOG_STYLE_LIST, "Weapons", "M4a1\nTec-9\nSawnoff\nDeagle\nArmor\nSniper", "Select", "Leave");
}
return 1;
}

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