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Patch notes

Soovitatud postitused

VIP

Graphical

 

  • The dragon axe animations have been updated.[/*:m:1sdns14d]
  • Locations and NPCs should stop disappearing for a split second, such as the archery targets in Lumbridge.[/*:m:1sdns14d]
  • We have fixed an issue with a cutscene in While Guthix Sleeps.[/*:m:1sdns14d]
  • Pikkupstix is a little livelier when he's standing around.[/*:m:1sdns14d]
  • The floor in player-owned houses should no longer interfere with players’ feet.[/*:m:1sdns14d]
  • A few more interfaces have been converted to a new and improved format.[/*:m:1sdns14d]
  • The TzHaar pit entrance has been restored to its former glory.[/*:m:1sdns14d]
  • The Kudos interface should no longer be hidden by the minimap in High Detail mode.[/*:m:1sdns14d]
  • The Third Age shield's border will no longer render through .[/*:m:1sdns14d]
  • The height-mapping around Canafis bank has been evened out, due to subsidence.[/*:m:1sdns14d]
  • Lighting fires in certain areas of Dorgesh Kaan should no longer remove the roof above.[/*:m:1sdns14d]
  • Several locations in Mos Le'Harmless have had render issues removed.[/*:m:1sdns14d]
  • The boulder in Olaf's cave now correctly animates when rolling the correct way.[/*:m:1sdns14d]
  • Oldak's lightning machine no longer clips through the ceiling.[/*:m:1sdns14d]
  • A render issue has been fixed in the Varrock Sewers.[/*:m:1sdns14d]
  • A dry stone wall now better resembles a dry stone wall, and has fewer gaps.[/*:m:1sdns14d]
  • The Digsite pendant now has the correct teleport animation associated with it.[/*:m:1sdns14d]

 

 

Quests

 

  • An NPC involved in the Grand Tree quest can now fight properly.[/*:m:1sdns14d]
  • We have removed a discrepancy with the King's Ransom starting requirements.[/*:m:1sdns14d]
  • Prison Pete's chat now correctly refers to the door you need to unlock, rather than the old series of doors.[/*:m:1sdns14d]
  • Some of the scenery in Back to my Roots has been updated and animated in the boss fight.[/*:m:1sdns14d]
  • The Fremmenik Isles quest requires 40 Agility, and correctly enforces this requirement where necessary.[/*:m:1sdns14d]
  • We have ensured that the checks for the In Search of Myreque quest handle players in all situations.[/*:m:1sdns14d]
  • Some of the dialogue in Meeting History has been adjusted to make slightly more sense.[/*:m:1sdns14d]
  • We have fixed an issue in the Myths of the White Lands quest when sliding around in a cutscene.[/*:m:1sdns14d]
  • The Rocking Out quest’s final cutscene has been slightly adjusted to improve the graphics and general behaviour.[/*:m:1sdns14d]
  • The Summoning requirement for While Guthix Sleeps has been clarified and should definitely be 23.[/*:m:1sdns14d]
  • We’ve given Daero an option for players to teleport to Ape Atoll if they’ve completed the quest but not received the reward.
    [/*:m:1sdns14d]

 

 

Minigames

 

  • The Fishing Trawler will now allow you to bank your fish rewards directly.[/*:m:1sdns14d]
  • The doors in the Castle Wars entrance area are now open by default.[/*:m:1sdns14d]
  • The Barbarian Assault fighter hat should no longer make male heads disappear in Low Detail.[/*:m:1sdns14d]
  • The water effect was missed from an area near Pest Control.[/*:m:1sdns14d]
  • We have made sure the minimap in Puro-Puro is still hidden, as was intended.[/*:m:1sdns14d]
  • We have fixed an arithmetic error in the PvP world code.[/*:m:1sdns14d]
  • Treasure Trail boxes are now destroyed on drop, but provide information about where to re-obtain them.[/*:m:1sdns14d]

 

 

Miscellaneous

 

  • The Party Room is now a familiar-free area.[/*:m:1sdns14d]
  • You can no longer have a familiar near the Grand Exchange.[/*:m:1sdns14d]
  • The Party Room chest now has a bank pin.[/*:m:1sdns14d]
  • Several items have had their market price reverted to what they were before the RWT fixes (while relaxing a restriction on the market price). The shop price will also be more consistent with player values of the item.[/*:m:1sdns14d]
  • Gnomes will now drop certain gnome cuisine items.[/*:m:1sdns14d]
  • Various NPCs around Lumbridge will occasionally drop grapes.[/*:m:1sdns14d]
  • Spirit trees will now give information regarding the next evil tree spawn.[/*:m:1sdns14d]
  • The god familiars (Zamorak hawk, etc) will now provide the same protection as god-related items while in God Wars.[/*:m:1sdns14d]
  • Typos and grammatical errors have been fixed in a few places.[/*:m:1sdns14d]
  • You should be able to store the Hallowe'en warlock outfit in your player-owned house. The costume room code was also reworked slightly.[/*:m:1sdns14d]
  • The sound for the Home Teleport spell correctly stops if you interrupt its casting.[/*:m:1sdns14d]
  • A pillar in Pollnivneach dungeon now blocks Ranged attacks.[/*:m:1sdns14d]
  • An issue has been fixed with trying to summon a familiar if you don't have one.[/*:m:1sdns14d]
  • We have updated some checks for when players are in costumes.[/*:m:1sdns14d]
  • The code that checks the Defence and Ranged requirements for items has been made more consistent.[/*:m:1sdns14d]
  • Tormented demons should now be considered demons by the Darklight weapon.[/*:m:1sdns14d]
  • We have updated some combat code for various Ranged items and some more unusual weapons like mud pies.[/*:m:1sdns14d]
  • Black spears were wrongly requiring an Attack level of 10 rather than Ranged to wield them.[/*:m:1sdns14d]
  • Dagon’hai robes are no longer allowed on Entrana.[/*:m:1sdns14d]
  • You will now have to wait a few seconds after combat before you can use emotes.[/*:m:1sdns14d]
  • Some item text is now clearer on the Grand Exchange expert interfaces.[/*:m:1sdns14d]
  • The player-owned house god banners have been moved together in the Construction guide, and the Guthix symbol now matches the correct colours (from green to red).[/*:m:1sdns14d]
  • The Statue of Saradomin in player-owned houses were slightly too tall for the room.[/*:m:1sdns14d]
  • You should now gain Crafting xp when the pyrelord familiar crafts gold bars into jewellery.[/*:m:1sdns14d]
  • Sacred and volatile pickaxes have been added to the Mining skill guide.[/*:m:1sdns14d]
  • We have adjusted the message you get when you run out of Prayer Points.[/*:m:1sdns14d]
  • The hints to penguin locations have been adjusted slightly, to help you catch the penguins in more cases.[/*:m:1sdns14d]
  • Zaff will now be more flexible when you're trying to request battlestaves.[/*:m:1sdns14d]

 

 

 

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